A decade ago today saw Japan’s release from the last Sony special gaming handheld, Playstation Vita. It was not popular enough as its predecessor of Playstation Portable (or its main rival Nintendo 3DS), and Sony still tried to bring the gaming experience to cellphones, but Vita still held a special place in their hearts that had one. In Engadget, it was Nathan Ingraham and Devindra Hardawar, both of which praised the virtues of the system in our internal allegations many times over the years (yes, I checked). So on Vita 10’s birthday we have asked our resident experts what their favorite game, and inspired them to dig a shiny little handheld out of their closet to leave. – Kris Naudus, the buyer’s guide editor
Gameplay acrobatic freedom gravity rush, which allows you to fall through the air in all directions, and walk along the side and bottom of the building, hand in hand with Vita’s portability. It made him a game, I couldn’t not love despite the frustration. Gravity Rush takes full advantage of the movement control of the system – you have to tilt Vita to control your flying momentum – and the anime aesthetics of the watercolor looks amazing on the Vita screen. Some games capture the magic of a good system hardware.
Of course, the battle is simple and the story doesn’t make sense. But visceral feelings about flying are difficult to match, especially on portable consoles. I never spin to play Playstation 4 Gravity Rush Remaster, mostly because my memory of this game is very tied to Vita. I think it’s time to finally get the hangup. Vita is fine and really die, and if I want to play a sequel, I have no choice but to move to my PS4. – Devindra Hardawar, Senior Editor
Every portable console requires a good puzzle game. For PS Vita, it is Lumines: Electric symphony. The first Lumines game was the title of launch for the predecessor of Vita, Playstation Portable, and Electric Symphony arrived when Vita went on sale. Basic gameplay remains the same: you manipulate squares 2-2-2 with various colors together and match those colors to delete something. If your screen is overloaded, it’s all.
What makes Lumines: Electric symphony so exciting is the way gameplay is in accordance with the beat of the election of classic electronic distances that are long from artists such as LCD soundsystems, Aphex Twin, Chemistry and around 30. Every song has a different speed, and that speed is reflected in the gameplay; It’s not like Tetris where things are getting faster and faster. It’s actually more like the effect of Tetris, which is the first Tetris game that makes music and sounds an important part of the gameplay experience.
Lumines: Electric Symphony doesn’t reach high tetris height as a puzzle game, but it’s not a big knock. It’s hard to compete with one of the most popular video games of all time, but electrical symphony is still a great way to spend time, either through a short session or playing a long time than more than 30 tracks that the game must have. – Nathan Ingraham, Deputy Editor